I could hear distinct instruments sounds like an keyboard, oboe, etc. In Day there's music where the fish jump and also after the bird flies near the tentacles. SGM I liked overall so I was going back and forth between FluidR3 and SGM. The plus side is the developer of that font has specifically enhanced several popular ScummVM games which is pretty neat. Gain didn't seem to do much altogether with any of the SoundFonts.Īrachno sounded good but surprisingly it was the only one that did not have the bird sound effects in the opening of Day of the Tentacle. I tried using gain but it didn't seem to help much. I don't know if it was to soft sounding or flat or something. I used the opening credits of the car going down the road and the opening sequence in Day of the Tentacle where the bird flies across the screen, dies and the tentacle drinks the toxic water. I did some testing using Sam and Max Hit the Road and Day of the Tentacle which rely on MIDI. I don't know if it would work but it might be possible to dump them right in the emulator directory itself (not the roms directory) and not set a path but then you would probably need to modify permissions.Īlso Youtube might possibly have some good tutorials? I stored the SoundFont in the same directory as the MT-32 emulation files. It lets you browse to the directory where you stored the files. To set MIDI I go to Options | MIDI (tab), change "GM Device:" to "Fluidsynth" (or the one you're using) and change "SoundFont:". To set MT-32 I go to Options | MT-32 (tab) and change "MT-32 Driver:" to "MT-32 Emulator". I think it can be any directory but you'll need to specify it under Options | Path (tab) | "Extra Directory". I must put all these files in the /BIOS/scummvm directory ? Mine are uppercase but I am not sure if they are case sensitive. MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise As far as I know you only need the two files. The 64K file is probably already interleaved. You might have the two separate control files? 32k each? I think they need to be combined. Do the 200+ megabyte ones work on the Pi? The FluidR3 seemed like a decent compromise on size. Great, thanks for the SoundFont examples I'll try a few out and see how they sound! I know it can be subjective and many seem indifferent or the hardcore aren't using them for games. Have you a list or a web site where we can found the good informations for these old games to fine configure MT-32 and Adlib sound please ? Or i put my files in bad bios directory, or bad name ? i don't understand why nothing work fine. There are two other options possible to check. In MT32 / Use it -> but ScummVM tel me i can't use it i can browse a soundfont -> but it change nothing when i launch Indy 4 Atalntis for exemple In MIDI menu / GM Ouput : i can't choose nothing I have take some different size to try if there is really a difference when i use them :)īut impossible to make them work on Xbox, and now same on my PI :( In settings we can : so big it will never load or take so many time :( There are some like : Soundfont - Crisis General Midi v3.01 (812Mo). Soundfont - Titanic 200 GM-GS v1.2 (282Mo) -> Noted the best one to play ScummVM ? Soundfont - SGM v2.01 (241.6Mo) -> One of the best ever Soundfont Soundfont - Creative 4 MGM (4Mo) -> Little and made by creative Soundfont - Arachno v1.0 (151.7Mo) -> Maybe the best one, french, made year by year by one guy, excellent for games. I have some too, collect since 2009 when i made my old Scummvm pack on xbox. You don't write it, i must put all these files in the /BIOS/scummvm directory ? There is an other control file ? i don't know the one i have, and how to name the two in the same directory ? I can't remember why I explicitly did that - I'll remove it.I have stock these files from 2009. Indeed looking back at my code, I'm passing -gui-theme=scummmodern on the fake "command line". It is highly unlikely that ScummVM failed to write scummvmrc - more likely is that I'm doing something dumb in the code that overrides your choice. The per-app restrictive file permissions means you can't 'ls' from a non-root shell, but you can read scummvmrc and savegames if you know the right path (files are publicly readable Android's parent directories are executable but not readable). my scummvm is installed on the phone-memory, and i can't move it to the sdcard, i can't even find my scummvm installation with my file managerĪndroid ScummVM stores scummvmrc in the per-app data area, usually /data/data//files/scummvmrc iirc. scummvmrc file.Īccording to my application settings, scummvm is only allowed to write&change sdcard content. Check that ScummVM can write to directory where it sits, i.e.
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